Theories

Precursory note: This is sloppy, incomplete, and much in need of formatting. What I have here & will eventually add here are two very different things. To anyone who edits this, my goal is to have all the "p" formulas expressed as simple algebraic functions so that people who don't understand calculus (or other advanced math concepts) can still understand what's happening in each equation, as well as just providing other details that aren't provided elsewhere. Feel free to add to incomplete sections, as I don't have enough time to finish this in one sitting

Theories are a sort of mini-equation unlocked by graduating students. They are representative of the "tau" variable in the main equation

Each theory #n has an assigned variable "taun", which is representative of the maximum value of the theory's formula. The formula for tau is obtained by adding 1 to each "taun", and then multiplying all 9 numbers together

Theory #1 - Recurrence Relations
Cost: 20 tau

Minimum f(t) to unlock: ee5000

The Recurrence Relations theory is based around a fairly simple recurrence relation, where each term can be expressed in terms of previous terms. There are two main variables in this theory - p & tickspeed

The tickspeed represents how much the n in pn increases each second, & it is always given by the formula q1q2

The p variable is the equivalent of f(t) in this theory, and it is equal to the displayed formula minus the total amount spent on upgrades

Base formula: pn+1 = pn + c1c2


 * In other words, p1p2 is added to your p value every tick
 * If t is your total tick count, pt = c1c2t

Milestone Additions: